Currently volunteering as a developer for Project Island, a fan-made sequel to the Lego Island video game series.
- Developed new features in C# using the Unity game engine based on design specifications from the team
- Implemented assets such as 3D models produced by other team members into the game and connected them to relevant interaction code
- Managed contributions using Git source control
- Participated in design decisions for the project, both in terms of technical proposals for how to implement certain features and discussions regarding the overall direction of the game itself