http://globalgamejam.org/2015/games/meeting
A game produced as part of the Global Game Jam 2015 games development event, in which two players are trapped in separate rooms and must talk to one another in order to solve the puzzle and escape.
- Designed the game based on the provided theme “what do we do now” and the optional constraint of encouraging players to communicate with one another
- Developed the game in 48 hours using the Unity game engine
- Tested the project throughout development with various volunteers of differing ages and skill levels
- Presented the game at the Made In Brunel event, taking first place in the Global Game Jam category out of 13 games, three of which were also presented at Made In Brunel